#pragma once
#include "window.h"
#include "text.h"
#include "custom.h"
#include "button.h"

#include <memory>
using std::unique_ptr;

class MainWindow :
    public Window
{
public:
    MainWindow(void);
    ~MainWindow(void);

protected:
	void init();

private:
	void okClick();
	void cancelClick();

private:
	unique_ptr<Button> _ok;
	unique_ptr<Button> _cancel;
};

